![]() ( 1253349)Īndroid: Fixed memory leak when resolving stacktraces on ARM64, for ex., when calling Debug.Log. ![]() ![]() ( 1254813)Īndroid: Fixed an issue when using blend shapes with GPU skinning on older Adreno devices with OpenGL ES. ĪI: Resolves an issue where NavMeshQuery::Raycast could get stuck in an infinite loop if the NavMesh contains degenerate polygons. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. MacOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context. MacOS: Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 ( 1240265) Animation: Animator.Update CPU time spikes when multiple animations are playing ( 1184690)Īsset Importers: Crash on VertexDeclarationD3D11::GetInputLayout when importing a broken FBX file ( 1239074)
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